![]() Hammer has a really good setup guide, well worth reading but additionally, I’ll cover the setup here.įor future reference, a “brush†is the name of a solid object in the editor. When you’re installed, load Hammer and you will be prompted to setup the configuration. The game can only read BSP files so you must compile your map into a BSP.Įxtract Zoners compile tools into a suitible directory (create a compile directory in the Hammer folder for example). map extension which is the same as RMF but without a few things irrelevant to the editor. When you compile the editor converts the. The compile tools are used to convert the map from RMF (Rich Map Format – Hammer uses) to BSP (Binary Spaced Partition file). Install the Valve hammer editor somewhere on the same partition as you installed Half-life/dod/cs and create a new directory somewhere close by where you will store your map source files (for example, create a sub-directory in the hammer editor folder called “map sourceâ€). It’s more than worth (in fact go there now) visiting the Valve editing resource center. Get those here.ģ) An installed copy of Counter-strike, Half-life or Day of Defeat retail.Ĥ) Download Zoners Half-Life compile tools from here. This section will cover installing and setting up the Hammer editor and the files you will need to get started.ġ) The Valve Hammer editor, available from here.Ģ) The appropriate FGD file (half-life.fgd for HL, cstrike.fgd for Counter-strike etc). This covers tools designed to edit Half-life and its mods, as well as very basic skills necessary for level design. And it’s not the fault of developers, this stuff is just hard and VR is currently (and, imo, by its very nature) small/niche, and it would be great if “the basics/groundwork” were available to them.Here’s the first installment of my Half-Life level design walkthrough. Meanwhile I’m still loading up VR games where the devs struggle with picking up objects, throwing, movement, player-environment collision, and many other things, never mind making something that actually looks good. ![]() It would provide a VR optimized framework well suited to the size and nature of the VR market. The fact that we’ve seen so many great mods even with Alyx’s extremely limited tooling is proof of this. ![]() If Valve would actually take advantage of its modding community and give them the tools to leverage the groundwork Alyx provides in tandem with a higher degree of extensibility (as well as things like multiplayer), you would see a practical renaissance in VR content that simultaneously looks great, is comfortable, and has a solid foundation of interactions. ![]() Some of the more successful renditions of these mods went on to redefine PC gaming. The tools released for Goldsrc and Source 1 allowed modders to not just create simple clones of the base game (as we’re seeing with HLA) but gave modders extensibility well beyond anything HLA has permitted. I know I don’t have to tell you, but just to expand on this for others: “She must make her way through a long-abandoned school to access the switch that unblocks the tracks, but the task may prove more difficult than expected,” the DLC’s description reads. There, Alyx finds her commandeered train has been halted by a Combine barricade. In Re-Education, the idea is to scavenge, explore, and make the dangerous journey while en route to a safehouse on the outskirts of City 17. Last Friday Grove released their first solo HLA mod project, called ‘Re-Education’, something the environment artist calls a “medium-length campaign (30 minutes to an hour) featuring standard Half-Life Alyx style gameplay with a focus on slower pacing and environmental storytelling.” One such HLA modder is Nate ‘Polygrove’ Grove, an Environment Artist and Designer at game publisher Annapurna Interactive, which is known for titles such as Outer Wilds, Stray, and What Remains of Edith Finch. And thankfully there’s no shortage of talented modders out there who have built extended campaigns and new levels for the PC VR shooter. ![]() Besides making one of the most influential VR games to date, Valve also made sure Half-Life: Alyx was just as moddable as its other iconic titles. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |